Retained Mode Parallel Renering for Scalable Tiled Displays
Tom van der Schaaf, Luc Renambot, D.M. Germans, H.J.W. Spoelder, Henri E. Bal · VU Research Portal · 2002
Most research in parallel rendering has focused on widely used immediate mode interfaces (mainly OpenGL) or on retained mode interfaces designed for parallel rendering only. In this paper, we describe parallel implementations of the Aura API which provides a multi-platform graphics interface using a retained mode paradigm. Using several test applications in the context of a tiled display infrastructure, we show that a retained approach performs much better than existing implementations.