A Motion Capture Implementation for 3D Cartoon Movies
Robert Budiman · 2005
There are many ways of describing motion capture. In its simplest form, motion capture is defined as the creation of 3D representation of live performance. Traditionally, animation was created using techniques such as rotoscoping. This technique uses a device called rotoscope which enables animators to trace live action movement of an actor (frame by frame) from a pre-recorded film images. With advances and widespread of computer technologies, the concept of rotoscoping was later on incorporated with computers to generate animated characters. This technique is better known as computer animation. Unfortunately, the process of generating animated characters using computer animation is difficult and time consuming. Furthermore, the resulting animated characters may not be realistic enough. Motion capture provides the means to introduce realism to the animated characters by providing source of motion data to computer animation. The aim of this project is to implement a simple marker-based optical motion capture system for 3D cartoon movies. This system currently focuses only on the lower body part of the human subject. However, it can be extended to include the upper body