Wrapping Things Up
Alan Thorn · Apress eBooks · 2013
Congratulations on reaching this chapter—you should now be in a strong position to create 2D games in Unity (even if you're using the free version). The techniques I've demonstrated here work both with Unity Free and Unity Pro. Of course, what's been presented in this book, however, should not be seen as the end of the line for 2D game development. It should be seen less as an ending point and more as a starting point. No book, no matter how large, could say everything there ever was to know about 2D game development. The subject of 2D games is simply too large to encompass and discuss in its entirety. For this reason, there's inevitably a lot this book leaves unsaid or untouched. The purpose of this book has not been to cover all aspects of 2D development, but rather to examine a foundation or core that underpins all 2D games. By learning and understanding this core, and a general 2D work-flow, you're now in a position of greater power and independence. This is because, whatever kind of 2D game you want to make and whatever kind of challenges it throws at you, you now know the fundamentals of how to draw, process and handle 2D graphics with Unity in a way that's optimal. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.