Game Audio: Let’s Make Some Noise

Lynn Thomas Harrison · Apress eBooks · 2003

All games use audio to set their tone and to provide cues that an event has occurred. Music often sets the mood in a game. Most of us expect to hear something when a collision occurs or a motor is running. Without these aural cues, something is missing and everything feels less real. Microsoft included the DirectSound and AudioVideo namespaces within DirectX to address this part of the game experience. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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