Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones.
Helena Karsten, Jan-Erik Skata, Sebastien Venot, Nhut Do, Janne Konttiila, Joonas Peltola · 2007
In this report we tell about our experiences during a project of designing and implementing three different location based games for mobile phones. The overall design principles for this project were: (1) design for device platform with wide penetration; (2) create an architecture that supports different types of games and services, scalability; and (3) aim for cost efficiency and quick application development. The resulted three games are different in nature, but each of them introduces a potential design approach for future pervasive or location based games. The gathered player feedback also supports further development of these three games. We see several opportunities for extending the ideas from gaming also to various other location-based applications.