An Automatic 3D Texturing Framework

Rupert Paget · 2005

In this paper we address the need to automatically texture 3D objects. The currently accepted approach is to submit the 3D object to a sophisticated 3D modelling package. Then with a lot of user know-how, correctly cut and parameterise the mesh so as to minimise the overall distortion. In the presented framework, this is completely automated, even the texture discontinuities across the mesh seams are virtually eliminated. The framework also supports multiple textures over the mesh, plus overlays and bump mapping. We even revisit pixelwise texture synthesis, and show its superiority over conventional patch-based methods. Thereby, included in the framework is a texture synthesiser, not only for creating 2D texture, but also 3D volumetric texture for the purpose of filling the 3D object.

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