OctaVis: A Simple and Efficient Multi-View Rendering System
Eugen Dyck, Holger Schmidt, Mario Botsch · PUB – Publications at Bielefeld University (Bielefeld University) · 2010
We present a simple, low-cost, and high performance system for multi-view rendering in a virtual reality (VR) context. In contrast to complex CAVE installations, which are typically driven by one render client per view, we arrange eight displays in an octagon to provide a full 360◦ horizontal view, and drive these eight displays by a single PC equipped with multiple graphics units (GPUs). We describe the hardware and software setup, as well as the necessary optimizations to fully exploit the parallelism of this multi-GPU VR system.