Grounded Models as a Basis for Intuitive Reasoning: the Origins of Logical Categories
Josefina Sierra-Santibfifiez · 2001
Grounded models (Siena 2001b) differ from axiomatic the-ories in establishing explicit connections between language and reality that are learned through language games (Wittgen-stein 1953). This paper describes how grounded models are constructed by autonomous agents as a side effect of their activity playing different types of language games (Steels 1999), and explains how they can be used for intuitive rea-soning. It proposes a particular language game which can be used for simulating the generation of logical categories (such as negation, conjunction, disjunction, implication or equiv-alence), and describes some experiments in which a couple of visually grounded agents construct a grounded model that can be used for spatial reasoning.