Proactive Persistent Agents - Using Situational Intelligence to Create Support Characters in Character-Centric Computer Games

Brian Mac Namee · Arrow@dit (Dublin Institute of Technology) · 2004

Throughout the 1990's computer game development was dominated by the improvement of game graphics. However, graphical excellence is now the norm rather than the exception, and so other technologies are coming to the fore as developers strive to make their games stand out in an ever more crowded market. Sophisticated artificial intelligence (AI) is one such technology which is now receiving a large share of game development effort as game designers attempt to create more believable computer controlled characters.

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