Learning for RoboCup Soccer : Policy Gradient Reinforcement Learning inmulti-agent systems

Christian Lidström, Hannes Leskelä · KTH Publication Database DiVA (KTH Royal Institute of Technology) · 2014

Robo Cup Soccer is a long-running yearly world wide robotics competition,in which teams of autonomous robot agents play soccer against each other.This report focuses on the 2D simulator variant, where no actual robots are needed and the agents instead communicate with a server which keeps trackof the game state. RoboCup Soccer 2D simulation has become a major topic of research for articial intelligence, cooperative behaviour in multi-agent systems, and the learning thereof. Some form of machine learning is mandatory if you want to compete at the highest level, as the problem is too complex for manualconguration of a teams decision making.This report nds that PGRL is a common method for machine learning in Robo Cup teams, it is utilized in some of the best teams in Robo Cup. The report also nds that PGRL is an effective form of machine learning interms of learning speed, but there are many factors which affects this. Most often a compromise have to made between speed of learning and precision.

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