Simple activation for distributed objects

Ann M. Wollrath, Geoff Wyant, Jim Waldo · 1995

In order to support long-lived distributed objects, object activation is required. Activation allows an object to alternate between periods of activity, where the object implementation executes in a process; and periods of dormancy, where the object is on disk and utilizes no system resources. We describe an activation protocol for distributed object systems. The protocol features overall simplicity as well as applicability to several different activation models. We use the Modula-3 network object system as a base for our implementation; while we make no changes to the underlying network object subsystem, we suggest a minor modification that could be made to the marshalling of network objects to assist in lazy activation, our preferred activation model. 1 Introduction Distributed object systems are designed to support long-lived persistent objects. Given that these systems will be made up of many thousands (perhaps millions) of such objects, it would be unreasonable for object implem...

Read the paper · More papers on PaperTik