Hint Function in Room Escape Games by using Eye-tracking
Fengrui Jin · Institutional Repositories DataBase (IRDB)
The DDA (Dynamic Difficulty Adjustment), is an ideal in many interaction design fields.The concept of DDA, is to balance the difficulty of activity and the participant's skill, to let each participant in a suitable difficulty automatically.For the game design field, always use it to keep player enjoy the game, and stay in the flow zone, which means have a good immersion and game experience.Recent years, with the universal of VR devices and eye tracker devices for gameplay, eye-tracking become more and more universal as well.By using eye-tracking, the way to get player's status in playing games will be more convenient.This research puts forward some ideas for hint function in room escape games with the concept of DDA and the eye-tracking.The goal of this hint function is to help the player find the current target object at the right time in player's gameplay.Though this way to make sure player is not feel irritable or get lost in game playing, and to keep player in the flow zone.