Augmented reality, virtual reality and gamified learning in early childhood education: A scoping review with a practice-led prototype case
Noor HS Alani, Leena Awawdeh, Rachel Heda-Joy Forrest · Entertainment Computing · 2026
Immersive technologies are increasingly introduced into early childhood education, yet centres face practical and ethical pressures to ensure that technology use is developmentally appropriate, safe, and aligned with pro-social learning goals. This paper presents a scoping review of VR/AR applications that incorporate gamified elements, such as rewards, challenges, and guided interaction, for children aged approximately 3–6 years. We synthesise the literature around four questions: how VR/AR experiences are designed for early learners, how engagement is reported in prior studies, what constraints are noted around safety, usability, accessibility, and teacher readiness, and how experiences are positioned to encourage pro-social and caring behaviours. We then translate these findings into a practice-led design probe, presented as an illustrative AR learning concept rather than a classroom trial. Building on the synthesis and design reflection, we propose an implementation framework that supports planning, controlled age-appropriate introduction, educator-led feasibility monitoring, and iterative refinement through teacher feedback. Together, the review and framework offer a structured pathway for early childhood centres to trial and improve VR/AR-supported gamified learning responsibly.