OpenSimulator and Unity as a Shared Development Environment

Fumikazu Iseki, Austin Tate, Daichi Mizumaki, Kohei Suzuki · Edinburgh Research Explorer (University of Edinburgh) · 2017

We developed a conversion system to load OpenSimulator Archive (.car) into Unity. This systems allows the user to load world data created in OpenSimulator into Unity on a region-by-region basis, and to ultimately output the data from Unity in a variety of formats. These features allow us to treat the pairing of OpenSimulator and Unity as a shared development environment, which simplifies the low-cost creation of 3D spatial visualization data.

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