Bortom handkontroller : Mikrogester på kroppen för äventyrsspel i Mixed Reality
Haneling, Matilda · Diva portal (Dalarna University Library) · 2025
Mixed-reality (MR) platforms are moving toward controller-free input, relying on hand gestures and eye tracking typified by Apple Vision Pro and ’Samsungs upcoming MR headset. This study tests whether subtle on-body micro-gestures can replace controllers in MR gameplay. Two techniques were implemented, Palm and Knuckle, modeled on joystick steering and button tapping. In a within-subjects experiment, 24 participants played the same third-person MR adventure three times: once with Palm, once with Knuckle, and once with a traditional controller. Logged metrics included completion time, jumps, attacks, travel distance, and direction changes, plus NASA-RTLX workload and ratings of intuitiveness, precision, enjoyment, and preference. Results show that the controller delivered the fastest, most precise performance. Palm produced the most attacks and enemy kills but imposed the highest workload. Knuckle was rated the most enjoyable and the most socially acceptable in public. While physical controllers still lead in speed and accuracy, on-body micro-gestures emerge as an appealing alternative for casual or mobile MR play. Design implications for future controller-free MR systems that balance performance with user experience are also outlined.