Generating Game Narratives with Focalization and Flashbacks
Marissa Hoek, Mariët Theune, Jeroen Linssen · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2014
In this paper we describe a system for generating textual narrations of what happened in a simulation-based serious game, focusing on the use of focalization (telling the story from the perspective of one of the characters) and flashbacks to give the player insights into the internal state of non-player characters.