How to do Dialogue in a Fairy-tale World
Johan Boye, Joakim Gustafson · 2005
The work presented in this paper is an endeavor to create a prototype of a computer game with spoken dialogue capabilities. Advanced spoken dialogue has the potential to consider ably enrich computer games, where it for example would allow player s to r efer t o past events and to objects cur r ently not visible on the scr een. It would also allaow user s to inter act socially and to negotiate solutions with the game char acter s. The game takes place in a fair y-tale wor ld, and featur es two differ ent fair y-tale char acter s, who can inter act with the player and wi th each other using spoken dialogue. The fair y-tale char acter s ar e separ ate entities in the sense that each char acter has its own set of goals and its own per ception of the wor ld. This paper gives an over view of the functionality of the implemented dialogue manager in the NICE fairy-tale game system.