A practical guide to using Second life in higher education

Maggi Savin‐Baden · 2010

Part one: Getting started in Second Life The value of Second Life for learning in higher education Practical tips for getting started Planning and designing learning in Second Life Teaching approaches to use in Second Life Part two: Developing your teaching in Second Life Purposeful pedagogy Being a teacher in Second Life Equipping students for learning in Second Life Assessment for learning in Second Life Part three: Shifting boundaries Harnessing technology for learning Researching immersive virtual worlds Futures and possibilities Appendix A: Second Life: module exemplar Appendix B: Dealing with challenges and mistakes in Second Life Glossary Weblinks References Bibliography Index

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