Interactive Environments with Open-Source Software: 3D Walkthroughs and Augmented Reality for Architects with Blender 2.43, DART 3.0 and ARToolKit 2.72

Wolfgang Höhl · Medical Entomology and Zoology · 2008

Table of Contents What is Real-time Visualization? Game Design and Web Applications Augmented Reality (AR) Potentials The Requirements of Architecture Visualization Five Criteria for Real-time Systems Areas of Use, Software Packages and System Requirements Workflow and Presentation Techniques 3D Walk Throughs with Blender 2.43 Special System Requirements The most Important Functions Creating and Designing 3D Models The Walk Through Template Textures (Maps) for Real-time Visualization DART 3.0 Virtual Construction Mass Model Installing and Configuring DART 3.0 Creating and Importing 3D Objects Texturing 3D Models Interactive Building Ensemble Variants Future Scenarios Interactive Ambient with ARToolKit 2.72 Compiling and Implementing Generating a Simple AR Application Importing and Texturing 3D Models Designing an Interior Outlook and Perspectives Advice, Software and Practice Files Index

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