The computer animator's technical handbook

Lynn Pocock, Judson George Rosebush · Morgan Kaufmann eBooks · 2002

A Note from the Series Editor Brian A. Barsky, University of California, Berkeley Foreword Glenn Entis, Electronic Arts Preface Introduction Chapter 1 - Digital Pictures Progression of Dimensions and Coordinate Systems Digital Images 2D Computer Imaging 3D Computer Modeling Chapter 2 - Anatomy of Time Time Representing Time in Words Continuous and Discrete Time Media: Recording Time-Based Events Normalized and Center-Unity Time Absolute and Relative Time Nested, Local, and Global Time Fundamental Temporal Operations Chapter 3 - The Science of Moving Pictures The Search for Terminology Media Fundamentals of Lensed Imaging Recording and Playback Continuous and Discrete Representation Persistence of Vision Stroboscope Principles Aliasing and Anti-Aliasing Chapter 4 - The Mechanics of Film The Photographic Camera Photographic (Film) Media Cyclic Motion Picture Recording and Projection Roll Media Recording and Projection The Shuttle and Intermittent Movement of Media Camera Movement The Moving Picture Projector System Resolution Chapter 5 - The Electronics of Video The Principles of Raster Scanning Electronic Output Displays Electronic Image Input Devices Electronic Television Standards Raster Images, Fields, Interlacing, and the Video Shutter Video Waveform Structure Video Time Code Color High-Definition Television Video Formats, Recording Technologies, and Defining Characteristics Chapter 6 - Digital Temporal Imaging Digital Imaging Digital Input and Output Devices The Frame Buffer and Color Lookup Table The Virtual Camera Bandwidth Formal Aspects of Digital Images Pixel Aspect Ratio Compression Desktop and Streaming Video Digital Media Chapter 7 - Intermixing Media Issues of Preference-Film versus Video Conversions Between Media Production Flow Chapter 8 - Animation Methods and Tools Fields and Field Guides Safeties Registration Systems The Animation Stand Cutouts and the Slash System Pan and Scan: Zooms, Pans, Spins Scalingx Animating on Twos Staggers Color Table Animation Scratchon Shape Definition Morphing Onionskinning 3D Animation Methods The Integration of Two and Three Dimensions in Computer Animation Chapter 9 - The Cel System Cel Animation Action Technologies Computer-Mediated Cel Animation Cel Production Chapter 10 - Motion Pathways, Key Frame Animation, and Easing Some Basic Definitions Motion Pathways Straight-Ahead Animation Key Frame Animation Easing Chapter 11 - Kinematic Motion and Mechanisms Links, Joints, and Chains The Kinematic Model Forward Kinematics Inverse Kinematics Constraints Chapter 12 - Dynamic and Behavioral Modeling Force and Dynamics The Basics of Force Relevant Terms Types of Force Behavioral Systems Dynamics and Computer Animation Programs Chapter 13 - Digital Special Effects Non-Real-Time Live Action Optical Effects The Optical Bench Motion Control Motion Graphics Tracking Systems Digital Effects Chapter 14 - Animation Languages The Language of Moving Pictures The Languages of Computer Animation Chapter 15 - The Production Process Preproduction Production Postproduction Production Staffing Model Afterword Recommended Reading Index Art Credits About the Authors

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