Windows 3.1 programming
William Hugh Murray, Chris H. Pappas · Osborne/McGraw-Hill eBooks · 1992
Part 1 Getting started - An introduction to windows 3.1 Windows concepts and terminology Accessing the windows environment Writing simple windows programs Controlling the windows window. Part 2 Using resources - Designing icons, cursors and bitmaps Developing menus and keyboard accelerators Dialog boxes for data entry Working with fonts. Part 3 Building quality applications - Graphics concepts and drawing primitives Plotting mathematical and scientific charts Designing pie, bar and line charts Special applications - sketching and animation programs. Part 4 Programming with class libraries - Borland C++ class libraries concepts Borland C++ class library applications Microsoft C++ foundation class concepts Microsoft C++ foundation class applications. Appendix A: Windows functions, classes etc.