Adapting gosper’s hashlife algorithm for kinematic environments
William M. Stevens · UWE Research Repository (UWE Bristol) · 2010
Gosper’s hashlife algorithm is adapted and applied to a three-dimensional kinematic environment by simulating the environment using interleaved simulation periods, each of which can be modeled using a different set of cellular automaton rules. Information about the global state of the environment is stored in order to decide when to make a transition from one set of cellular automaton rules to another. The adaptations are described in the context of a specific environment but can be applied to other similar environments.