ShaderX[3] : advanced rendering with DirectX and OpenGL

Wolfgang Engel · 2005

Contents About the Editors About the Contributors Section 1 Introduction And Geometry Manipulation Tricks Section 2 Rendering Techniques Section 3 Software Shaders And Shader Programming Tips Section 4 Image Space Section 5 Shadows Section 6 3d Engine Design Section 7 Tools Section 8 Environmental Effects About The CD-Rom Index

Read the paper · More papers on PaperTik