Graphics programming with JFC
Arthur Griffith, David Wall · 1999
Introduction to Java Graphics Discovering Java2D Understanding Points, Coordinates, and Transforms Getting a Grip on Colors and Textures Positioning and Rotating in Two Dimensions Line Drawing Making Shapes and Fitting Curves Fitting Text Performing Animation Plotting and Graphing Exploring Bitmapped Images Understanding the Mouse A Set of Basic Tools for Three-Dimensional Operations Rotating Wire Frame Shapes in Three Dimensions Hidden Line Suppression Perspective Exploring the Advanced Imaging API What's on the CD-ROM? Index.