SUPERCOVER PLANE RASTERIZATION - A Rasterization Algorithm for Generating Supercover Plane Inside a Cube

Tomislav Petković, Sven Lončarić · 2007

An analysis of a rasterization algorithm for generating supercover planes in 3D voxel space is presented. The derived algorithm is an extension to the classical 2D line rasterization algorithm. Additional voxels needed to form the supercover 3D plane are identified by rasterizing two additional 2D lines per volume slice. A discussion on how to modify the algorithm to rasterize finite supercover 3D plane segments with arbitrary parameters by using integer arithmetic only is given.

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