The VOID shell: A toolkit for the development of distributed video games and virtual worlds
Karl O'Connell, Vinny Cahill, Andrew Condon, Stephen McGerty, Gradimir Starovic, Brendan Tangney · 1995
This paper presents a brief overview of the VOID approach to the design and implementation of next-generation (distributed) video games and other interactive virtual world applications. The main features of the VOID Shell, a toolkit for object-oriented game and virtual world development, are described including its object model and associated class libraries as well as the tools provided for the game designer and programmer.