Real-Time Animation Toolkit in C++

Rex E. Bradford · 1995

Part I - Bitmaps and Rendering: Bitmaps Basic VGA Graphics Graphics File Formats Font Files and Text Rendering Rendering Geometric Primitives 8-bit and 24-bit SuperVGA Graphics Part II - Animation and Composition: Frame Animation Concepts Animation Files Composition of Overlapping Elements Character Animation Cartoon-Style Animation Fast Bitmap Scaling Input Devices and User Interaction Colour and Shading Effects: Colour Palettes and Colour Tables Shading, Translucency, Hazing Blending, Anti-Aliasing, and Smooth Scaling Microsoft Windows and WinG: Windows and WinG Concepts Screen Display Under WinG Input and Event Handling in WinG Advanced Topics: Digital Video Texture Mapping Pseudo-3D with Scaled Bitmaps Ideas for Extending and Enhancing ARTT.

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