Education and the Impact of Mobiles and Mobility
John M. Traxler · VS Verlag für Sozialwissenschaften eBooks · 2009
Mobile devices include smart-phones, games consoles, digital cameras, media players, netbooks and handheld computers. Almost everyone owns one and uses one, often more than one. Not only do they own them and use them but they also invest considerable time, effort and resource choosing them, buying them, customising them and exploiting them. These devices express part or much of their owners’ values, affiliations, identity and individuality through their choice and their use. They are both pervasive and ubiquitous, both conspicuous and unobtrusive, both noteworthy and taken-for-granted in the lives of most – but not all – of the people of Europe and the rest of the world.