Designing with Purpose: The Role of Formative Research in a Science Museum's Computational Thinking Game Development
Nicholas Hartmann, Laycca Umer, Dorothy Bennett, Theodore Watson · Games Research and Practice · 2025
This article details the making of the Pack game over 8 years including critical approaches that museums use toward research and development of digital tools, implementation of the game and resources in formal and informal settings throughout this period as part of a federally funded education initiative, and lessons learned that can inform future inclusive digital tool development.