Pattern Accelerator: Rapid Pattern Generation, Pattern Library, Patterns as Pedagogy, Pattern Ontology for AI Search Training
2025
This is a report about the hour-long session held at the PLoP conference where Professor Barney shared his work on game design patterns..The first aspect of this work discussed was the process of rapid pattern generation through the examination of artifacts that embody patterns.The details and purpose of the Pattern Language for Game Design's online pattern library were then presented.The ways that the above topics form the basis for a pedagogy for teaching design were then detailed.Finally, the potential for using the structure of this pattern library to generate training data for the AI search of a large library of patterns was introduced.The session concluded with the question of whether the above approach has application in other areas of pattern research.Subsequent to the end of this session, a discussion was sparked regarding the use of the discussed game design pattern library technology as a base for creating a living generalized pattern library; this resulted in the formation of a working group to investigate this possibility.