Generating 3D Terrain with 2D Cellular Automata
Nuno Fachada, António R. Rodrigues, Diogo de Andrade, Phil Lopes · 2025
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.