Every Game Is Different

Brandon Cole · 2025

I n case you’re starting here, I’ll go over this main point once again. Every game is different. When you make a game, even if it fits into a particular genre, you want it to be different in some way. You want it to stand out, and so you want to be innovative. This is why I continue to stress the need to still work with the disabled when designing accessibility features. This book is a guideline for blind accessibility, and I hope it’s a good one, but it isn’t intended as a substitute for working with us to help optimize your accessibility efforts. OK, now that’s out of the way, let’s dive into this idea a bit more.

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