karP: an experiential prototype for Kinesthetic Augmented Reality on mobile — Playful, Portable, Producible

Zhaohan Pan, Gaolin Ge, Haoran Lu, Zhihao Meng, Hongrui Wu, Qifeng Yang, Jingyang Liang · 2025

Kinesthetic interaction systems on mobile augmented reality (MAR) platforms remain largely conceptual.To explore this design space, we present karP, an experiential prototype that serves as a proof of concept for integrating kinesthetic systems with MAR.karP's device features a manipulandum-exoskeleton design that supports kinesthetic input and output for striking gestures with handheld items.Leveraging the native capabilities of MAR, the smartphone functions simultaneously as the visual-spatial interface and spatial tracker, coordinating with the kinesthetic device to control the avatar's physical interaction in virtual environments.We further introduce game-mechanism-inspired experiential scenes to demonstrate diverse interactions made possible by our system.Ultimately, karP embodies our vision for kinesthetic design in MAR that is playful, portable, and producible.

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