A Review on VR in STEM Education with Students and Teachers oriented Challenges

Muhammad Ahsan, Ulfat Tahireen, Filza Javed, Saul Emanuel Delabrida, Daniel L. Guidoni · 2025

This research paper investigates the applications of Virtual Reality (VR) in education specifically targeting Science, Technology, Engineering, and Mathematics (STEM). This article explores how VR improves student learning outcomes, knowledge retention, engagement, and problem solving or critical thinking. We highlight the significant impact of VR in STEM Education for real life experiments, enhanced learning, visualization, and simulation-based learning. Despite promising benefits, challenges such as high costs, technological barriers, and content limitations persist. This research also categorize challenges related to students and Teachers from the literature and offers recommendations for further research to optimize its integration into diverse educational contexts.

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