Real-Time Decoder and Player for MPEG V-DMC Dynamic Meshes
Aleksei Martemianov, Lauri Ilola, Emre Aksu, Lukasz Kondrad · 2025
This paper presents a real-time decoder and player for 3D dynamic meshes, compressed using the MPEG VDMC standard (Video-based Dynamic Mesh Coding). MPEG V-DMC efficiently compresses dynamic 3D meshes, enabling smooth playback of high-resolution meshes with minimal latency. We demonstrate that the MPEG V-DMC standard is highly effective for representing dynamic meshes, offering significant data compression while maintaining high visual quality. Our implementation further shows that MPEG VDMC can be successfully deployed on simple, resource-constrained devices, making it ideal for a wide range of applications, including volumetric media streaming, augmented reality (AR), and virtual reality (VR), as well as more traditional computer graphics workflows. By leveraging modern web technologies, we provide a platform-independent solution that broadens the accessibility of high-quality XR content.