Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation

Hong Son Nguyen, Andrew Chalmers, DaEun Cheong, Myoung Gon Kim, Taehyun James Rhee, JungHyun Han · 2025

This paper presents a pipeline that estimates a user’s 3D pose and shape to facilitate a user’s full-body interaction with virtual objects in a mixed reality environment. The usability and effectiveness of the pipeline are demonstrated through a user study.

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