Beyond the Prototype: Extended Use of a Virtual Reality Supermarket in a Rehabilitation Center
Sérgio Oliveira, Bernardo Borges MARQUES, Paula Amorim, Paulo Dias, Beatriz Sousa Santos · 2024
Stroke survivors often face significant limitations in both mobility and cognitive function, causing the relearning of lost skills and abilities. To achieve the best possible quality of life, rehabilitation becomes an essential and ongoing process. However, the literature indicates that sustaining survivors' motivation and engagement is a substantial challenge when relying solely on traditional rehabilitation methods. These conventional approaches, often perceived as monotonous and repetitive, can lead to decreased patient adherence and suboptimal outcomes. Consequently, there is a pressing need for innovative rehabilitation strategies that can improve overall rehabilitation success. To help overcome this constraint, we explored a Virtual Reality (VR) supermarket in a Rehabilitation Center for five months. This prolonged study, usually not reported in literature, was done through a Human-Centered Design (HCD) methodology, in collaboration with healthcare professionals and stroke survivors. By simulating an environment where survivors can engage in tasks mirroring real-life activities, it was possible to foster cognitive and physical recovery. We report the impressions collected, suggesting that integrating VR into rehabilitation programs may be a valuable tool for addressing the multifaceted challenges faced by stroke survivors. We also detail the next steps of this research line, focusing on having an understanding of the long-term use of this VR-based approach in stroke rehabilitation.