Procedural Music Generation in Video Games

Krishaang Kaushik · International Journal For Multidisciplinary Research · 2025

Procedural music generation has yet to become an aspect of modern video game design, by enabling dynamic and adaptive soundscapes that enhance player immersion. This paper delves into the various methods, tools, and challenges associated with procedural music generation in video games. We explore a range of algorithms, including rule-based systems, stochastic processes, evolutionary algorithms, and neural networks, highlighting their respective strengths and weaknesses. The role of middleware such as Wwise (Wave Works Interactive Sound Engine) and FMOD (Firelight Module), as well as custom engines and DAWs (Digital Audio Workstation), is examined in facilitating these techniques.

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