VR Games for Teaching Lean Manufacturing Tools: A Case Study of Stool Manufacturing

Tim Tsai, Zaneta Sarah Widjaja, Md Rakibul Hasan, Dhrumil Pithwa, Purna Sai Teja Pinninti, Rafiq Ahmad · Procedia Computer Science · 2025

This study investigates the efficacy of Virtual Reality (VR) in enhancing lean manufacturing training. By integrating VR with lean manufacturing principles, the aim is to compare performance and learning outcomes in traditional and lean scenarios. The research highlights the limitations of conventional training approaches in fully engaging learners and keeping pace with rapid technological advancements in manufacturing processes. Through the development of an interactive VR game focused on a stool manufacturing process, the study advances the use of PDCA framework to incorporate key lean manufacturing tools such as 5S Principles, Kanban, Poka-Yoke, and ergonomic improvements. The game development process is detailed, covering the preparation of 3D models, set up of virtual scenes, development of game function, design of user interface, and deployment. User testing reveals significant improvements in process efficiency and knowledge acquisition when employing lean-inspired scenarios within the VR environment. The study concludes with promising results, demonstrating the potential of VR in lean manufacturing training while also acknowledging the need for further research to validate these findings across a wider range of manufacturing processes.

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