Procedural Content Generator of a Polygonal Surface Models of Trees

Peter Poprík, Branislav Madoš, Norbert Ádám, Heidar Khorshidiyeh, Alzbeta Sklenáriková, Lukáš Tomaščík · 2025

This work deals with the issue of procedural content generation in the field of computer games, focusing on the generation of polygonal surface models of trees. As part of the work, an algorithm for a procedural content generator was created, using a recursive approach, to generate polygonal surface models of trees. The input of the algorithm consists of a set of parameters, which allow generating trees of various types, shapes and sizes. The algorithm was implemented in JavaScript and integrated into a web application, enabling users to generate, export, and interactively visualize tree models in real-time as they are generated, as well as apply transformations.

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