The Research and Analysis of Game Volume Increments

Zixuan Jiang · Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research · 2024

With the continuous development of hardware, the picture quality of games also has a qualitative leap, but at the same time, the improvement of the picture quality also makes the game bigger and bigger, the hardware requirements are also higher and higher.However, at this stage, there is no good solution to reduce a portion of the storage space of the game.This article gives an overview of why mainstream games have become bigger, and analyses how games have become more refined through texture mapping, optimizing for different games to relieve some of the storage pressure.It discusses the current situation of developers using technologies such as DLSS to help with partial optimization.In the end, the article summarizes and looks forward to the whole paper, hoping that future game developers will not only focus on the so-called picture quality to develop games, but should focus on some optimization, so that the game has more audience and reduce the storage space required for the game. Keywords: Game; volume increments

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