Snowflake in the Context of STEAM Education or Overcoming a Misconception
Тoni Chehlarova, Koya Chehlarova, Neda Chehlarova · Innovative STEM Education · 2024
Key ideas about STEAM education are fleshed out on snowflake research. The focus is on the geometric shapes of snowflakes and several technologies for creating snowflake patterns. Computer environments, cutting plotter, augmented reality, 3D printer, drone, etc. were used for this purpose. Computer models that can be used to generate images of snowflakes are presented. Both basic steps to create some of the files and ways to use them to get pictures and animations are described. Typical mistakes in creating design patterns of snowflakes are presented. To overcome misconceptions, an opportunity to explore pictures of snowflakes with virtual dynamic constructions is proposed.