Metauniversity as a Tool for Inclusive Learning
Umitkhan Turzhanov, Yevgeniya A. Daineko, Dana Tsoy, Madina Ipalakova · Procedia Computer Science · 2024
This paper explores the concept of a Metauniversity as an innovative tool for inclusive learning in higher education. Leveraging cutting-edge virtual reality (VR) and augmented reality (AR) technologies, particularly Unity and Meta XR platforms, the Metauniversity creates a comprehensive and accessible educational environment. The study focuses on two key aspects: the inclusive nature of the platform and its multiplayer capabilities. By allowing students to create and customize avatars, the Metauniversity accommodates diverse physical and cultural characteristics, promoting equality and comfort in the learning process. The multiplayer features facilitate real-time interaction, collaborative projects, and knowledge sharing, enhancing the overall educational experience. The paper also delves into the technical architecture of the multiplayer system, demonstrating how various components interact to create a seamless, immersive learning environment. This research highlights the potential of Metauniversity to revolutionize educational approaches, offering new opportunities for personal and professional development while fostering a tolerant and harmonious learning community.