Fluid Highlights: Stylized Highlights for Anime-Style Food Rendering by Fluid Simulation
Atsuki Haruyama, Yuki Morimoto · 2024
Figure 1: (a) Input 3D models, (b) selected areas to highlight using triangle meshes, (c) our result and input highlight textures, (d) result of applying Blinn's specular model to the same selected areas.