Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality
Yang-Sheng Chen, Miguel Ying Jie Then, Chiao-En Hsieh, Jing-Yuan Huang, Ping-Hsuan Han, Yi-Ping Hung · 2024
Figure 1: (a) We design an implicit gaze-based interaction in CVR experience, (b) the user can explore the virtual environment by gaze, (c) the objects in the scene reveal based on the user's gaze.(d)Overview of the virtual environment (e) To discuss the pattern of exploration and sense of control. ABSTRACTCinematic virtual reality (CVR) brings viewers an immersive moviewatching experience.Different from storytelling of other media, CVR directors will use different interaction techniques and visual cues to guide the viewers through the immersive experience.In this paper, we present Reyeal, an implicit gaze-based interaction for creating personal landscape painting in cinematic virtual reality, in which the users will have their own experience of immersive landscape painting through their eyes.While most of the visual cues rely on visible objects, with Reyeal (Reveal by Eye), the CVR directors do not need to design interactions to guide the users looking at specific target objects.To demonstrate our technique, different elements of a Chinese landscape painting such as clouds and mountains will be drawn to the virtual environment by the users' gaze accordingly, which will result in a compelling experience for each user.