Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement
Shinnosuke Noguchi, Keigo Matsumoto, Yuki Ban, Takuji Narumi · 2024
Figure 1: Hit-stop asymmetric presentation method: the left player can see their own hit-stop and feel a pseudo-impact force sense, while the right player can't see the left player's hit-stop and is presented with the motion converted to a natural one.