The future of virtual reality: Prospect and problems
Andrew Alfonso Lie, Owen Tamashi Buntoro, Eko Setyo Purwanto, Muhamad Keenan Ario · Procedia Computer Science · 2024
Virtual Reality (VR) is a technology that allows users to interact with a simulated environment created by virtual reality capabilities through the intermediary of computers, simulator tools, and others, providing new experiences and can feel experiences that are not possible in the real world. This research aims to identify and analyze what challenges may occur such as technical, social, and ethical barriers in the development and application of VR technology. Using a mixed methods approach, we collected quantitative data from Kaggle's dataset and conducted in-depth interviews with active VR users. Our findings show that although VR has significant potential in various fields, such as education, healthcare, and entertainment, challenges such as motion sickness, high costs, and limited and engaging content hinder the widespread adoption of VR technology. The study also highlights the importance of improving technologies that need to be implemented such as visual capabilities, motion responsiveness, and audio quality to enhance the user experience when using VR. By overcoming these barriers, VR can maximize its positive impact and become a revolutionary tool in various sectors.