Downloading and Installing GB Studio and Related Software
Christopher W. Totten, Adrian Sandoval · 2024
This second introductory chapter, dubbed a “P” or Practical chapter, describes the software that readers will use throughout the book and guides them in downloading and installing it. These software packages include the GB Studio engine, an open-source tool for building games that can be played on web browsers and Nintendo&s;s Game Boy console, and one with tools well-suited to building 2D action-adventures of the kind explored in this book. This chapter also instructs readers on how to access and install other software that will help build their action-adventure games, such as the Tiled level editor and various pixel art programs.