Gram-Schmidt voxel constraints for real-time destructible soft bodies

Tim McGraw · 2024

Much previous research about fracture of deformable bodies has focused on physical principles (e.g. energy and mass conservation), leading to simulation methods that are very realistic, but not yet applicable in real-time. We present a stylized animation method for destruction that is visually plausible and capable of running at hundreds of frames per second by sacrificing visual realism and physical accuracy.

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