Integrating Creativity in a STEAM Physics Lesson by using 3D Printing and a Humanoid Robot NAO
Borislava Kostova, Ivan Chavdarov, Galya Nikolova Georgieva-Tsaneva, Snezhana Kostova, Aleksandar Krastev · 2024
The introduction of STEAM approach in the classroom has been a major theme in education in recent years. A step-by-step method of STEAM lesson design is presented in this paper. It aims to overcome the barriers that educators face in implementing the approach by alleviating the teacher’s workload in designing STEAM lessons. The interaction between different technologies (3D printing and a social robot NAO) is outlined as well as the integration of arts and creativity within the process of STEAM lesson design. The approach is tested in an experimental setting with groups of students from the same level. The results are analyzed and discussed with teachers in order to assess the usability of this method in the classroom. The presented method is applicable on all subjects and lessons independent from the field of studies. Our hypothesis is that a structured approach to STEAM lesson design will contribute to achieving the STEAM education’s goals to make the educational process more attractive, engaging and efficient for both pupils and teachers.